
Projectile velocity, trajectory, object penetration, and power all modeled to real world specifications for standard, hollow point, and over pressured rounds with the input of real world military personnel. An eclectic mix of modern and vintage weaponry is featured ranging from the simplest melee weapons to high powered hunting rifles, all heavily customizable. Unique skill sets and resources are made available to you with increasing usefulness as you progress and you may even wish to augment your capabilities by working for the enemy, but do so only at your own risk.Īnother hallmark of Breaking Point. Carry out everything from item gathering quests to targeted assassinations to earn your way forward.


Seven unique factions secluded in Strongholds spread throughout the world encompassing a broad range of play styles and alignments. Sacriel will also be working with our Creative Director to produce educational development videos to break down these designs.Ī long time feature of Breaking Point taken to an exciting new level. In addition to our awesome partners above, we have also joined forces with Sacriel as a direct member of our Development Team! Sacriel serves as our Lead Game Designer and will be leveraging his years of experience in this genre to craft and balance our core game mechanics as well as introduce many innovative ideas of his own. If you are a content creator interested in teaming up with us to unlock exclusive in-game personalized content for you and your community, or if there are any streamers you love that you don't think are currently involved, you can tell them to reach out to: We are partnering with a number of amazing and talented Broadcasters for this campaign! Experience from players, developers, broadcasters, and artists all geared towards realizing the full potential of this unique style of game. Our dedication to creating a seamless blend of engaging gameplay mechanics and hardcore realism combined with our attention to detail and relentless drive to make things better these are the qualities that set our team and our game apart.īreaking Point is being developed with a combined 15+ years of experience in both the survival MMO genre and the professional gaming industry as a whole. Enter Unreal Engine 4, and with it the freedom to take Breaking Point where it needs to go. However, over the course of the next year it became clear that our ideas had outgrown the capabilities of the platform and without access to the Engine's source code, there was nothing we could do to solve this. What was initially intended to be a straight port took on a life of its own and many of the game's core concepts and designs began to take shape. Breaking Point's roots stretch back to 2012 where it began as a mod on the Arma platform and saw a second iteration with the release of Arma 3.
